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Oops concept

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OOPs (Object-Oriented Programming) is a programming paradigm that revolves around the concept of "objects." It is a powerful and popular approach in software development, allowing developers to model real-world entities, encapsulate data, and implement functionalities as a collection of objects that interact with each other.

The four main principles of OOP are:

1. Encapsulation: This principle involves bundling data and methods that operate on that data within a single unit called an "object." An object encapsulates its data, and other objects can access and modify that data only through designated methods, keeping the internal state hidden from the outside world. This way, it promotes data protection and security.

2. Inheritance: Inheritance is a mechanism that allows one class (called the "subclass" or "derived class") to inherit properties and behaviors from another class (called the "superclass" or "base class"). This enables code reuse and the creation of hierarchies. Subclasses can extend and specialize the behavior of the superclass while inheriting its common attributes and methods.

3. Polymorphism: Polymorphism means that different classes can be treated as instances of a common superclass, allowing objects of different classes to be used interchangeably. Polymorphism enables dynamic binding, where the method to be executed is determined at runtime based on the actual object's type rather than at compile-time.

4. Abstraction: Abstraction involves creating simplified models of real-world objects or systems in the form of classes and interfaces, hiding unnecessary implementation details. It helps manage complexity by allowing programmers to focus on the essential features of an object while ignoring the non-essential details.

These OOP principles together facilitate modularity, flexibility, and maintainability in code, making it easier to design and build complex software systems.

OOP is commonly implemented in programming languages such as Java, C++, Python, and C#. It provides a structured way of thinking about software development and has been widely adopted in various domains for creating scalable and organized applications.

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Object-Oriented Programming (OOP) is a programming paradigm that organizes code into objects, which represent real-world entities. Java is an object-oriented programming language, and it implements various OOPs concepts. Here is a list of important OOPs concepts in Java along with examples:

1. Class and Object:
   A class is a blueprint for creating objects, and an object is an instance of a class.

// Example:
class Car {
    String brand;
    String model;

    void start() {
        System.out.println("Car is starting...");
    }
}

public class Main {
    public static void main(String[] args) {
        Car myCar = new Car();
        myCar.brand = "Toyota";
        myCar.model = "Camry";
        myCar.start();
    }
}

2. Encapsulation:
   Encapsulation is the process of binding data (attributes) and methods (behaviors) together in a single unit (class) to control access.

// Example:
class BankAccount {
    private double balance;

    public void deposit(double amount) {
        if (amount > 0) {
            balance += amount;
        }
    }

    public double getBalance() {
        return balance;
    }
}

public class Main {
    public static void main(String[] args) {
        BankAccount account = new BankAccount();
        account.deposit(1000);
        double balance = account.getBalance();
        System.out.println("Balance: $" + balance);
    }
}

3. Inheritance:
   Inheritance allows a class (subclass) to inherit properties and behaviors from another class (superclass).

// Example:
class Animal {
    void makeSound() {
        System.out.println("Animal makes a sound");
    }
}

class Dog extends Animal {
    void makeSound() {
        System.out.println("Dog barks");
    }
}

public class Main {
    public static void main(String[] args) {
        Animal animal = new Animal();
        animal.makeSound();

        Dog dog = new Dog();
        dog.makeSound();
    }
}

4. Polymorphism:
   Polymorphism allows objects to be treated as instances of their superclass, enabling multiple classes to be used interchangeably.

// Example:
class Shape {
    void draw() {
        System.out.println("Drawing a shape");
    }
}

class Circle extends Shape {
    void draw() {
        System.out.println("Drawing a circle");
    }
}

class Square extends Shape {
    void draw() {
        System.out.println("Drawing a square");
    }
}

public class Main {
    public static void main(String[] args) {
        Shape shape1 = new Circle();
        Shape shape2 = new Square();

        shape1.draw();
        shape2.draw();
    }
}

5. Abstraction:
   Abstraction allows you to define the structure and behavior of objects without exposing their implementation details.

// Example:
abstract class Shape {
    abstract void draw();
}

class Circle extends Shape {
    void draw() {
        System.out.println("Drawing a circle");
    }
}

class Square extends Shape {
    void draw() {
        System.out.println("Drawing a square");
    }
}

public class Main {
    public static void main(String[] args) {
        Shape shape1 = new Circle();
        Shape shape2 = new Square();

        shape1.draw();
        shape2.draw();
    }
}

6. Interface:
   An interface is a contract that defines a set of abstract methods. Classes can implement interfaces to provide specific implementations for those methods.

// Example:
interface Drawable {
    void draw();
}

class Circle implements Drawable {
    public void draw() {
        System.out.println("Drawing a circle");
    }
}

class Square implements Drawable {
    public void draw() {
        System.out.println("Drawing a square");
    }
}

public class Main {
    public static void main(String[] args) {
        Drawable shape1 = new Circle();
        Drawable shape2 = new Square();

        shape1.draw();
        shape2.draw();
    }
}

These are some of the key OOPs concepts in Java, and they provide a foundation for creating well-organized, maintainable, and extensible code.

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