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Which important points should be kept in mind for Acrobatics? Explain any three acrobatics games?

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As a caution the following considerations should be kept in mind: 

1. Practise acrobatics only with the competitors of the same age, weight and sex. 

2. Use adequately, mattresses and durries. 

3. Make arrangement for security guards and first aid-box. 

4. Practise acrobatics under the guidance of only specialists or expert guides. 

5. Warm up your body before acrobatics. 

6. Use the dress kit suiting the acrobatic activity. 

7. Learn the skills or techniques thoroughly before practising acrobatics.

Stick Wrest: 

Both the competitors stand face to face holding 1 foot to 1(4 feet long stick of strong wood with their hands. At the call of the singnal or on hearing the whistle sound both the competitors try to loosen each other’s grip at the stick. One who succeeds is the winner. Changing hands and lifting of feet from the floor are not allowed. It can be repeated in 3 to 5 rounds.

Kangaroo March: 

One of the competitors rests his both the hands on the floor, raises his legs and takes them to the back of the opponent’s waist supported by his thighs (opponent’s thighs). He, then, makes scissor cross of his ankles firmly and sways his body, keeping his waist raised. The opponent (Who lifts the weight) catches the ankles of the player with his both the hands, at the back of his waist. In this position the weight holder walks three meters and comes back the same distance Now the other competitor i.e., the weight holder repeats the same process and one who covers the distance in the minimum duration, is the winner. The game can be played in two to three rounds.

Hopping Tug of War: 

Both the competitors stand face to face, hold each other’s opposite palms, move their second hand a little back and catch firmly their respective opposite legs bent at the knee. On hearing the whistle or at the call of any other signal the competitors try to disturb each other’s balance. One whose balance is disturbed is the loser and the other is the winner. This is practised in 3 to 5 rounds to reach the final decision.

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